showing 5 games
name | publisher(developer) | year arrow_downward | description | |
---|---|---|---|---|
Chikyuu Senshi Rayieza | Enix | 1985 | labelminimizeminimize | |
J.B. Harold no Jikenbo #1 - Final Mystery - Murder Club | Riverhill Soft | 1986 | labelimageminimize | |
Labyrinth: The Computer Game | Pack-in-Video | 1987 | The protagonist of the game is not Sarah Williams. Rather, a movie goer who is taken into the Labyrinth while watching the movie. Rather than free-form typing two word commands like the vast majority of adventure games, this game uses "word wheels" to construct commands. These wheels are a radial menu, Typical radial menus rotate on the Z-axis. Labyrinth's radial menus rotate on the X-axis. David Fox did this to avoid the player having blindly try various words to find which ones work. This is nice if you are not a text-adventure purist that considers cryptic guessing of key words to be part of the game. This computer game made more money than the movie. This was Lucasfilm's first adventure game and development lead to what became the SCUMM engine. SCUMM's point-and-click interface has its roots in the word wheels of labyrinth. | labelimageminimize |
Maison Ikkoku: Omoide no Photograph | Micro Cabin | 1987 | labelminimizeminimize | |
Jesus | Enix | 1987 | labelminimizeminimize |